The Curse of Anraheir
hex with a range of 36". The target unit suffers
a -1 penalty to its To Hit rolls (to both its
shooting and close combat attacks) until the
start of the caster’s next Magic phase. In
addition, the unit treats all terrain (other
than impassable terrain) as dangerous terrain
and will fail Dangerous Terrain tests on a 1 or
2, rather than a 1. The Wizard can choose to
extend the range of this spell to 72". If he does
so, the casting value is increased to 13+
Card Comments