The Colt
When The Colt enters the battlefield, put 5 ammo counters on it. There can be no more than 13 ammo counters on this card. {1}, {t}: Remove ammo counter from The Colt and destroy target creature. {3}: As an additional cost to activate, sacrifice a creature under your control. Put an ammo counter onto The Colt. {flavor}“They say this gun can kill anything.” - John Winchester


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