Wilk, Progress Ward
by on
Wilk, Progress Ward
by on

Wilk, Progress Ward

Hexproof
Nonland permanents you control have Ward 3.
If a spell or ability an opponent controls would
cause you to discard a card, draw a card instead.
{w}{u}{r},{t}: Until end of turn, spells and abilities
you control cannot be countered.
"I'm not telling you!" - Wilk to Rite

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